Crysis has a stutter bug that only affects Nvidia users, and only appears in a select few areas in two maps (although I would have excluded Crysis anyway because the CPU bottleneck makes perfect V-Sync impossible in many areas). Assassin's Creed DX10 used to not stutter, but some software (probably Nvidia's) change ruined it. UT3 also hitches if you have pre rendered frames and/or the in-game "1 thread frame lag" setting set a certain way. For example, on GTX 500 series cards UT3 hitches (albeit very subtly). The problem is that all this is highly dependent on hardware and software, so your experiences could be completely different. You can induce it by Alt+Tabbing out and back into the game, which seemingly flushes a bunch of data, and the game will stutter for a short while.Īge of Mythology: Very fine hitches intermittently. Mafia II: At 60Hz/fps the engine is mostly smooth aside from occasional clusters of hitches that feel like caching hitches (go back through the same area and it's smooth). Mouse input has pixel skipping even on lowest sensitivity, resulting in pseudo-stutter. Hitches every now and then (pretty much a non-issue).Īssassin's Creed: DX10 is stutterfest, DX9 is smooth with Pre Ren 1.
It's highly predictable, always happening in the same areas.īattlefield 3: As mentioned before, stuttered at 60fps/60Hz until gametime.maxvariablefps 59.95 was applied.
Looking through the games I currently have installed, there is only a tiny handful which I can say are perfectly smooth:įEAR: Would have been in the top list, and used to be one one of my go-to examples of a perfectly smooth engine, but then Nvidia did something to their drivers a year or two ago and now there is some hitching. So moving along, I'm taking perfect V-Sync "optimized" to mean completely smooth under perfect V-Sync. I'm going to have to pretend that you haven't implied that Skyrim, with perfect V-sync no less, is smooth.